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  1. Hi @iggy, GitSync can now be done in the Mac GUI by doing the following. Navigate to the Branch Explorer Right click on a branch and select Push/Pull > Sync with Git... Additional note: If you are using 2-factor authentication with GitHub, you will have to generate a personal access token and use that instead of your usual password. Hope this helps!
  2. Hi Gabzzel, Thanks for reaching out. The Repo URL field should be in the format "CloudOrgName@cloud". Once you get past this step and you set up Build Targets in Cloud Build you will select which repository and branch that you will build from. The Username field should be the email address associated with your Plastic SCM account. The Password field should be your password associated with your Plastic SCM account. The Authentication Type should be set to LDAP. The Encryption Method should be set to AES128. I hope this helps!
  3. Hey @JRC Thanks for reporting this. In order for us to best assist you, please can you log a support ticket sharing your Editor log?
  4. The underlying cause of this issue has been fixed in release
  5. Hi, Thank you for raising this. I believe this should be made easier with a "Use another account" button (or similar) directly in the General Preferences pane. I will make this suggestion to the team. To change your logged in user when you have used Unity ID login, you will need to close the Plastic SCM client and run macplastic --configure in a terminal window. This should present you with the following window... (Note: The command on Windows is plastic --configure and Linux is gtkplastic --configure) Hope this helps!
  6. Hi St├ęphane, Thanks for reaching out. I suspect that you are using TeamCity version 202.1 or newer and you are experiencing an issue that has been recently reported. The fix for this is due to be released very soon. Please bear with us and I will update you here once the release has been published.
  7. Hey @Luke Hedditch, Thanks for reaching out to us. This is unfortunately a known issue that we are currently investigating as a high priority. There isn't a currently known workaround at this time, but the plugin can be disabled in Rider by doing the following: Navigate to File > Settings > Plugins in Rider. Find the Plastic SCM Integration plugin within the list of plugins and uncheck the checkbox. Click Save to save changes, a restart of Rider will be required. I will make sure to keep you updated of progress of a fix.
  8. Hi @TexasHawk, Unfortunately, there is no progress indicator for Collaborate migrations. Please let me know if you are still unable to see your migrated repository and I will be happy to investigate on our backend whether the migration has stalled or failed.
  9. Hey Scott, Regarding the EULA, I can assure you that Codice or Unity would never use anything for publicity purposes without given consent. I understand this is nice to know but does not directly address your legality concerns. Please refer to my colleague Francisco's comment above regarding this matter. Regarding your other queries. Please see direct responses to your questions below... Yes, you can create another Plastic SCM account with another email address without linking it to a Unity ID. The Plastic SCM client does remember your credentials, but multiple connec
  10. Hi @Double Hit Games, Sorry for the inconvenience this has caused. What has happened is we manually migrated your Collaborate repositories because they had failed (I replied to your original post). Please can you reach out to us via support@codicesoftware.com so we can discuss options for fixing this.
  11. Hi @Double Hit Games, Thanks for reaching out! Our Dev Ops team were able to identify that these two migrations failed and have now done them manually for you. Please check again and let me know if you are still having issues.
  12. Hi Scott, Thanks for your detailed questions. I hope I can do it justice with a detailed response! RE: Accounts and setting up... From the sounds of it, keeping the account you have already set up as your myself@personal account would be most efficient. This way you can keep it separate from your work account. I would suggest setting up another Plastic SCM account with your accounting@company, this way you could set up a Cloud Organization for your company and this account can be responsible for handling the billing and adding/removing other accounts. As long as this accoun
  13. @sacb0y, I have not been able to reproduce the errors you are receiving with the DoozyUI plugin (Tested with version 3.1.3 of DoozyUI plugin and Version 1.2 of Plastic SCM plugin). I suspect that the error is unrelated to the Plastic SCM plugin and you may get better support from the developer of the asset.
  14. Hi, Thanks for reporting this issue to us. Problem: Error message "Multiple precompiled assemblies..." Workaround: This error message is complaining about duplicate assemblies within the solution. Deleting one of the DLLs should be enough to workaround this. In my test... Plastic SCM Plugin (Version 1.2) had Assembly version of Antlr3.Runtime.dll Bolt Plugin (Version 1.4.13) had Assembly version of Antlr3.Runtime.dll. After removing the older DLL both plugins continued to work as expected. Solution: We are currently working o
  15. Thank you for reporting this issue to us. Can you please let us know if there is any correlation between the files affected and whether you are only seeing this issue on one project or many?
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