hypotheticalEric Posted December 14, 2015 Report Share Posted December 14, 2015 I'm trying to use Plastic / GitSync to grab the latest release version of UE4 so that I can track any potential source code changes locally. I'm getting an error when I try and replicate with the github repository, here's a screen capture: My process: Create new repository on my Plastic Server, called UE4 with that empty repo, go to branch explorer and choose 'Sync with Git' use this repository https://github.com/EpicGames/UnrealEngine.git and enter my github credentials. It looks like it's working for a couple minutes, but then I get the attached error. I'm not familiar with git, so I don't know where to start with fixing this. Really all I want to do is get the latest source code for a particular release / branch (not the entire history or all branches) so I can build the engine. I may make changes to the source which I would eventually want to submit as a pull request back to the github repo, but for now it's pretty experimental so I want to keep my changes isolated to the office here. any ideas what I'm doing wrong here? thanks! Link to comment Share on other sites More sharing options...
calbzam Posted December 29, 2015 Report Share Posted December 29, 2015 Hi, I just regisered in order to access to the UnrealEngine repo, but it seems that I can´t clone it yet. If you could attach the client log, we will debug why it could be failing: https://www.plasticscm.com/documentation/technical-articles/kb-enabling-logging-for-plastic-scm-part-i.html Regards, Carlos. Link to comment Share on other sites More sharing options...
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