MattLT 0 Report post Posted May 21, 2020 Hello, We are a small team game development on Unity and we are actually migrating from Collab to PlasticSCM. We are using Gitlab for issue tracking and Discord as our communication tool. It seems complicated to integrate PlasticSCM Cloud Edition in our workflow. There is not webhook for Discord neither Plastic Gitlab integration. Do we have to develop our own tools to link everything to PlasticSCM ? What's the good way to do it ? Is it even possible to do it with the Cloud Edition..? Best, Matthis Le Texier Share this post Link to post Share on other sites
calbzam 96 Report post Posted May 22, 2020 Hi, - Plastic includes their own code review system. We have our own plugins for the main CI: TeamCity, Jenkins, Bamboo... and also we have plugins for JIRA and some other issue trackers: https://www.plasticscm.com/documentation/extensions/plastic-scm-version-control-task-and-issue-tracking-guide - We also have s solution to integrate with slack (but not with Discord): https://www.plasticscm.com/documentation/extensions/plastic-scm-version-control-task-and-issue-tracking-guide - We have multple customers that use GitServer feature so they can use all the plugins/integrations available for git also in Plastic: https://www.plasticscm.com/gitserver Every Plastic SCM server can now serve repositories using the Git protocol (git and http supported). This means that every Git client can push/pull to a Plastic SCM server directly. Any tool in the Git ecosystem can now be directly used to connect to Plastic SCM using their native Git functionalities. Teams on Plastic can now benefit from all the DevOps, CI, and project management integrations developed for Git. You can now directly connect the following examples with Plastic: JIRA, Bamboo, FishEye, CodeCollaborator and many more. GitServer is the server side counterpart of GitSync (which allows every Plastic SCM client to push/pull to a git server) and closes the Git interoperability loop. - The problem is GitServer is not currently supported in Plastic Cloud. In order to use it, you would need to use a Plastic on-premises server. Best regards, Carlos. Share this post Link to post Share on other sites
MattLT 0 Report post Posted May 22, 2020 Hi calbzam, Thanks for your response. You posted the same link twice. I saw the SlackPlug but, I don't quite get it. There is no entry point for Plastic Cloud. It seems impossible to do webhooks or anything like this. I also checked the plastic triggers, but once again, we have no access to Plastic Cloud Server so any manipulation is undoable. Can we use triggers on Plastic Cloud ? Am I wrong or can we access Plastic Cloud server in any way ? Best Share this post Link to post Share on other sites
calbzam 96 Report post Posted May 25, 2020 Sorry, the slack link was: http://blog.plasticscm.com/2015/01/integrating-plastic-scm-with-slack.html At the moment, webhooks (or any trigger) are not available for Plastic Clodu but they wil be available very soon. We are working very hard our new cloud2 insfraestructure (most probably availñable in the following weeks). For now, I'm afraid you will need to install an on-premises server to use triggers and the GitSerevr feature. Regards, Carlos. Share this post Link to post Share on other sites
sacb0y 0 Report post Posted September 3, 2020 Hi, i was wondering if there were nay updates on this? I had a discord webhook on gitlab but i'm considering fully switching to plastic cloud. A discord webhook would be very nice. Share this post Link to post Share on other sites
calbzam 96 Report post Posted September 3, 2020 Hi, Plastic Cloud supports creating custom web triggers. Does it help? http://blog.plasticscm.com/2020/06/web-triggers-for-plastic-scm-cloud.html Share this post Link to post Share on other sites
calbzam 96 Report post Posted September 3, 2020 Hi, Plastic Cloud supports creating custom web triggers. Does it help? http://blog.plasticscm.com/2020/06/web-triggers-for-plastic-scm-cloud.htmlRega Regards, Carlos. Share this post Link to post Share on other sites
sacb0y 0 Report post Posted September 6, 2020 hm, maybe i can work this out, thanks. Share this post Link to post Share on other sites