mariechristineb Posted October 2, 2020 Report Share Posted October 2, 2020 Hi everyone! We're excited to announce that we are actively working on the new Plastic SCM Plugin for Unity (beta), which is now available on the asset store. This plugin allows you to invoke Plastic SCM commands from inside Unity with a workflow tailored to Plastic SCM users. The current version available of the asset store (version 1.1) allows user to: Checkin or undo pending changes. Be notified of incoming changes and update your workspace. Set up the plugin to work with the workflow that fits your needs (Gluon or Developer Mode). You can also invoke some of the Plastic windows from the editor, such as the branch explorer. We are currently working on implementing history features (changesets view and file history view) and will release a new version in the upcoming weeks. Feel free to provide feedback on the plugin in the comments! We are actively working on adding more features and improvements and we really value your feedback as we work on providing a deeper integration of Plastic SCM in Unity! Thanks! Link to comment Share on other sites More sharing options...
JEP Posted October 7, 2020 Report Share Posted October 7, 2020 When using the plugin, should the Project Settings -> Editor still be set to Plastic SCM? Link to comment Share on other sites More sharing options...
mariechristineb Posted October 7, 2020 Author Report Share Posted October 7, 2020 28 minutes ago, JEP said: When using the plugin, should the Project Settings -> Editor still be set to Plastic SCM? You don't need to enable Plastic SCM in Project Settings -> Editor to use the new plugin. Both integrations are independent. Link to comment Share on other sites More sharing options...
JEP Posted October 7, 2020 Report Share Posted October 7, 2020 Okay, thanks. So what you'll lose if you turn that off is the little icons on the files in the inspector, right? Link to comment Share on other sites More sharing options...
miryamgsm Posted October 8, 2020 Report Share Posted October 8, 2020 9 hours ago, JEP said: Okay, thanks. So what you'll lose if you turn that off is the little icons on the files in the inspector, right? Yes, we're working to include more functionality in the new plugin but you can use both plugins at the same time Best regards, Míryam Link to comment Share on other sites More sharing options...
JEP Posted October 8, 2020 Report Share Posted October 8, 2020 Oh, and as another team member pointed out, you lose the ability to right-click on a file and perform version control tasks, and it no longer prompts you about checking out a prefab before modifying it. Link to comment Share on other sites More sharing options...
JRC Posted March 20, 2021 Report Share Posted March 20, 2021 It was working very well until I started running into a few inconsistencies like overlapping buttons in the Branch Explorer, Workspace Explorer, and unable to scroll up and down the right tab where attributes are added when there are a lot of options on the list for the window to display. I'm using Unity version 2019.4.9f1 for MacOS Mojave 10.14.5. Installed Plastic SCM version is 9.0.16.5201. I can't see the version of the plugin However, the biggest problem is that I started experiencing hard to troubleshoot errors going into Play Mode on certain projects right after importing the Plastic plugin and setting Plastic as the Version Control that causes Unity to throw errors at compile saying in the Editor.log that it found 0 plugins for PlasticSCMPlugin. I will assume I will be asked to upgrade to the latest 2019 LTS version right? Link to comment Share on other sites More sharing options...
ollieblanks Posted March 22, 2021 Report Share Posted March 22, 2021 Hey @JRC Thanks for reporting this. In order for us to best assist you, please can you log a support ticket sharing your Editor log? Link to comment Share on other sites More sharing options...
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