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[Announcement] Plastic SCM Plugin for Unity (beta) on the Asset Store

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Hi everyone!

We're excited to announce that we are actively working on the new Plastic SCM Plugin for Unity (beta), which is now available on the asset store. This plugin allows you to invoke Plastic SCM commands from inside Unity with a workflow tailored to Plastic SCM users.

The current version available of the asset store (version 1.1) allows user to:

  • Checkin or undo pending changes.
  • Be notified of incoming changes and update your workspace.
  • Set up the plugin to work with the workflow that fits your needs (Gluon or Developer Mode). You can also invoke some of the Plastic windows from the editor, such as the branch explorer.

We are currently working on implementing history features (changesets view and file history view) and will release a new version in the upcoming weeks.

Feel free to provide feedback on the plugin in the comments! We are actively working on adding more features and improvements and we really value your feedback as we work on providing a deeper integration of Plastic SCM in Unity! :)

Thanks!

PlasticSCM-AssetStore-Image01.jpg

 

 

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When using the plugin, should the Project Settings -> Editor still be set to Plastic SCM?

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28 minutes ago, JEP said:

When using the plugin, should the Project Settings -> Editor still be set to Plastic SCM?

You don't need to enable Plastic SCM in Project Settings -> Editor to use the new plugin. Both integrations are independent.

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Okay, thanks. So what you'll lose if you turn that off is the little icons on the files in the inspector, right?

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9 hours ago, JEP said:

Okay, thanks. So what you'll lose if you turn that off is the little icons on the files in the inspector, right?

Yes, we're working to include more functionality in the new plugin but you can use both plugins at the same time ;)

Best regards,
Míryam

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Oh, and as another team member pointed out, you lose the ability to right-click on a file and perform version control tasks, and it no longer prompts you about checking out a prefab before modifying it.

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